name		Bazooker
health		100
speed		8
type		enemy
aimove		chasez
hostile		player npc
candamage	player npc
gfxshadow	1
noquake		1
death		2
dust		dust
risetime	-200
icon		data/chars/Cobra_Officer/icon.png
animationscript	data/scripts/enemy.c

load		Cobra_Officer
load		Rocket
load		Bazook

	
anim	idle
	loop	1
	delay	24
	offset	62 110
	bbox	45 15 33 95
	frame	data/chars/Cobra_Officer/bazooka/idle.png
	
anim	walk
	loop	1
	delay	12
	offset	62 110
	bbox	45 15 33 95
	frame	data/chars/Cobra_Officer/bazooka/walk1.png
	frame	data/chars/Cobra_Officer/bazooka/walk2.png
	frame	data/chars/Cobra_Officer/bazooka/walk3.png
	

anim	attack1
	range	100 250
	offset	62 110
	bbox	45 15 33 95
	delay	30
	jumpframe 2 0 -1 0
	frame	data/chars/Cobra_Officer/bazooka/idle.png
	delay	10
	sound	data/chars/Cobra_Officer/pistol.wav
	@cmd	shoot "Rocket" 67 86 0
	frame	data/chars/Cobra_Officer/bazooka/walk3.png
	delay	25
	frame	data/chars/Cobra_Officer/bazooka/pain.png
	delay	10
	frame	data/chars/Cobra_Officer/bazooka/idle.png
	

anim	pain
	delay	30
	offset	62 110
	bbox	45 15 33 95
	sound	data/sounds/Cobra_Officerh.wav
	frame	data/chars/Cobra_Officer/bazooka/pain.png
		
anim	fall
	delay	20
	landframe 2
	offset	62 110
	@cmd	shooter2 "Bazook" 10 90 1 0 1 0
	frame	data/chars/Cobra_Officer/fall1.png
	delay	400
	frame	data/chars/Cobra_Officer/fall2.png
	delay	20
	frame	data/chars/Cobra_Officer/fall3.png
		
anim	rise
	delay	50
	offset	62 110
	frame	data/chars/Cobra_Officer/crouch.png
	@cmd	spawnRep "Cobra_Officer" 0 0 0
	frame	data/chars/misc/empty.gif
		
anim	death
	delay	20
	offset	62 110
	sound	data/sounds/die2.wav
	frame	data/chars/Cobra_Officer/fall3.png
				